The impact on POV in VR games

I grabbed an Oculus Quest towards the end of 2019, attracted by its (relatively) affordable price, its untethered nature and it not needing to be powered by a nearby PC. Spoiler: it’s fantastic. Not least, the lack of faff and required technical know-how makes it a far more social, family affair rather than being an off-putting techie thing stuck next to my PC upstairs.

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